Monday, June 19, 2006

Musical objects implementation

My overall aim has been to create a graphical envirement which gives a more intuitive impression of the various properties of each sound and the relation to other sounds.
interf expl

The graphics should not depict the sound itself (which is an abstrack unspeakable entity), but the controll parameters assigned to the sound
The objects represents a sound with indication of strength, location in space,
location in time and various effectsettings (tentacles)


Post a Comment

<< Home

my wists | clone this